Goolee

SOCIAL ENTERPRISE FRAMEWORK FOR INCLUSIVE EDUCATION:A CASE STUDY OF GOOLEE SDN. BHD.

01/01/2025 09:25 AM SOCIAL ENTERPRISE FRAMEWORK FOR INCLUSIVE EDUCATION:A CASE STUDY OF GOOLEE SDN. BHD. Goolee Sdn. Bhd. exemplifies a pioneering social enterprise addressing the urgent need for inclusive educational tools for blind or visually impaired (BVI) students and the low-income B40 group in Malaysia. The company’s flagship product, B-Goolee, a sensor-based gamified learning tool, aims to enhance Higher-Order Thinking Skills (HOTS) among these marginalized groups. Leveraging a cross-subsidy model, Goolee ensures equitable access to innovative educational solutions. This article explores the challenges faced by the target demographics, Goolee’s innovative strategies, and its transformative potential for inclusive education. Read More

AppsGoolee: A Cognitive Brain- Training App Games As A Powerful Thinking Tool

19/12/2024 04:25 PM Sasar Minat Generasi Muda Di Zon Utara, Malaysia Techlympics 2024, Perkenal Pendekatan Hands-On Abstract: Cognitive brain-training games can stimulate a child’s interest in learning and encourage and increase linguistic development, critical thinking, emotional advancement, brainpower, and creativity. Cognitive brain-training apps games could be seen as having an essential role in a child’s development specifically. This work aims to improve and increase user participation by making the board game more appealing and exciting. The traditional Boardgame Goolee is transformed into an app game based on an ultra-affordable and modular IoT software development. Complete design of the AppsGoolee system is developed using software design based on Unity Editor 2017, Microsoft Visual Studio code editor, C#, JavaScript programming language and Android KitKat 4.4. The app is implemented for Android platform. The 3rd party Services integrates with Google Game Service for accessing the world leaderboard and online personal achievement. AppsGoolee is designed and created as a stimulator to activate the neurons by their specific function that links games, training, and high-level thinking skills. The app element moves the pieces in the allotted time and accuracy without deviating from the path. This app has no expiration date. It provides a platform for single player as well as multiplayer games and caters across any languages, traditions, and nations, for national and international at any background. The game is divided into three categories: easy, medium, and hard depending on the difficulty level, wherein each category consists of 20 levels. Games performance is monitored and listed on the scoreboard known as Goolee Leaderboard to analyze the game pace at each level to improve the game’s strategy and solve the puzzles faster and efficiently. AppsGoole has broad potential in commercial inability as this product is tested at any level of people, including at schools, universities, and companies. AppsGoolee challenges human skills and intelligence in problem-solving and decision-making… Read More

KANTA GOOLEE

19/12/2024 04:25 PM Sasar Minat Generasi Muda Di Zon Utara, Malaysia Techlympics 2024, Perkenal Pendekatan Hands-On Goolee: Anak tempatan cipta permainan bertaraf dunia. Jika anda belum mengenali permainan Goolee, pasti perkataan itu dianggap mempunyai hubung kait dengan enjin carian Google. Enjin carian yang diperkenalkan pada awal abad ke-21 itu menjadi sesuatu yang wajib bagi pelayar internet untuk menjelajah ruang maya. Goolee walaupun namanya tidak segah Google, direka khas bagi melayari ruang bawah sedar minda manusia. Permainan (game) berkenaan memang direka dalam pelbagai peringkat bertujuan merasah minda agar lebih fokus dan cemerlang dalam bertindak sehari-hari, mahupun menyempurnakan penyelesaian masalah khusus. Oleh Redzuan Shamsudin Read More

Fostering Higher-Order Thinking Skills for Blind and Low Vision Learners in Malaysia: Aligning with the 2025 Budget for an Inclusive and Equitable Future

01/01/2025 09:25 AM   Fostering Higher-Order Thinking Skills for Blind and Low Vision Learners in Malaysia: Aligning with the 2025 Budget for an Inclusive and Equitable Future Goolee Sdn. Bhd. exemplifies a pioneering social enterprise addressing the urgent need for inclusive educational tools for blind or visually impaired (BVI) students and the low-income B40 group in Malaysia. The company’s flagship product, B-Goolee, a sensor-based gamified learning tool, aims to enhance Higher-Order Thinking Skills (HOTS) among these marginalized groups. Leveraging a cross-subsidy model, Goolee ensures equitable access to innovative educational solutions. This article explores the challenges faced by the target demographics, Goolee’s innovative strategies, and its transformative potential for inclusive education. Read More

10,000 Produk Permainan Minda Berasaskan Braille B-Goolee Akan Diberi Percuma

19/12/2024 04:25 PM   10,000 Produk Permainan Minda Berasaskan Braille B-Goolee Akan Diberi Percuma IPOH, 19 Dis (Bernama) — Sekurang-kurangnya 10,000 produk permainan cabaran minda, iaitu B-Goolee akan diberikan secara percuma kepada golongan Orang Kurang Upaya (OKU) penglihatan di sekolah rendah dan menengah termasuk institusi pengajian tinggi (IPT) di seluruh negara tahun depan. Pengasas Goolee Sdn Bhd Dr Kamarulzzaman Ahmad berkata ia sebagai usaha pihaknya dalam memastikan murid khususnya pendidikan khas dapat menikmati keseronokan bermain permainan minda. Kamarulzzaman berkata B-Goolee yang bermaksud Braille-Goolee ialah permainan cabaran minda inovatif, diinspirasikan daripada Boardgame Goolee dan juga aplikasi Goolee. Read More

Hargai Saintis Muda, UKM Rangkul 3 Anugerah Utama Di Kemuncak Malaysia Techlympics 2024 Peringkat Akhir Kebangsaan dan Karnival Minggu Sains Negara

21/11/2024   Hargai Saintis Muda, UKM Rangkul 3 Anugerah Utama Di Kemuncak Malaysia Techlympics 2024 Peringkat Akhir Kebangsaan dan Karnival Minggu Sains Negara Putrajaya International Convention Centre (PICC) menjadi saksi kepada satu peristiwa penting dalam usaha membudayakan sains, teknologi, dan inovasi (STI) di Malaysia. Kemuncak Malaysia Techlympics 2024 Peringkat Akhir Kebangsaan dan Karnival Minggu Sains Negara (MSN) berlangsung selama dua hari yang penuh pengisian dan pengetahuan baru pada 17 dan 18 November, dianjurkan oleh Kementerian Sains, Teknologi, dan Inovasi (MOSTI). Karnival Ilmu dan Teknologi untuk Semua Bermula dari April hingga Oktober 2024, Minggu Sains Negara berjaya menarik hampir 2.4 juta penyertaan secara dalam talian dan fizikal di lapan siri karnival di seluruh negara. Dengan lebih 100,000 pengunjung yang hadir, aktiviti seperti demonstrasi sains, pameran interaktif, dan bual bicara yang menekankan penggunaan teknologi dalam kehidupan seharian menjadi tarikan utama. Inisiatif ini bukan sahaja memupuk minat terhadap STI tetapi juga menunjukkan komitmen MOSTI selama tujuh tahun sejak pelancarannya pada 2018 dalam menyemarakkan kesedaran dan pembelajaran STI. Read More

Sasar Minat Generasi Muda Di Zon Utara, Malaysia Techlympics 2024, Perkenal Pendekatan Hands-On

25/10/2024 06:25 AM   Sasar Minat Generasi Muda Di Zon Utara, Malaysia Techlympics 2024, Perkenal Pendekatan Hands-On IPOH, 19 Dis (Bernama) — Sekurang-kurangnya 10,000 produk permainan cabaran minda, iaitu B-Goolee akan diberikan secara percuma kepada golongan Orang Kurang Upaya (OKU) penglihatan di sekolah rendah dan menengah termasuk institusi pengajian tinggi (IPT) di seluruh negara tahun depan. Pengasas Goolee Sdn Bhd Dr Kamarulzzaman Ahmad berkata ia sebagai usaha pihaknya dalam memastikan murid khususnya pendidikan khas dapat menikmati keseronokan bermain permainan minda. Kamarulzzaman berkata B-Goolee yang bermaksud Braille-Goolee ialah permainan cabaran minda inovatif, diinspirasikan daripada Boardgame Goolee dan juga aplikasi Goolee. Read More

Malaysian companies level up and impress at the Tokyo Game Show

19/12/2024 04:25 PM Malaysian companies level up and impress at the Tokyo Game Show IPOH, 19 Dis (Bernama) — Sekurang-kurangnya 10,000 produk permainan cabaran minda, iaitu B-Goolee akan diberikan secara percuma kepada golongan Orang Kurang Upaya (OKU) penglihatan di sekolah rendah dan menengah termasuk institusi pengajian tinggi (IPT) di seluruh negara tahun depan. Pengasas Goolee Sdn Bhd Dr Kamarulzzaman Ahmad berkata ia sebagai usaha pihaknya dalam memastikan murid khususnya pendidikan khas dapat menikmati keseronokan bermain permainan minda. Kamarulzzaman berkata B-Goolee yang bermaksud Braille-Goolee ialah permainan cabaran minda inovatif, diinspirasikan daripada Boardgame Goolee dan juga aplikasi Goolee. Read More