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19/12/2024 04:25 PM 10,000 Produk Permainan Minda Berasaskan Braille B-Goolee Akan Diberi Percuma IPOH, 19 Dis (Bernama) — Sekurang-kurangnya…

21/11/2024 Hargai Saintis Muda, UKM Rangkul 3 Anugerah Utama Di Kemuncak Malaysia Techlympics 2024 Peringkat Akhir Kebangsaan dan Karnival…

25/10/2024 06:25 AM Sasar Minat Generasi Muda Di Zon Utara, Malaysia Techlympics 2024, Perkenal Pendekatan Hands-On IPOH, 19 Dis…

19/12/2024 04:25 PM Malaysian companies level up and impress at the Tokyo Game Show IPOH, 19 Dis (Bernama) — Sekurang-kurangnya…

19/12/2024 04:25 PM Sasar Minat Generasi Muda Di Zon Utara, Malaysia Techlympics 2024, Perkenal Pendekatan Hands-On

10,000 Produk Permainan Minda Berasaskan Braille B-Goolee Akan Diberi Percuma
IPOH, 19 Dis (Bernama) — Sekurang-kurangnya 10,000 produk permainan cabaran minda, iaitu B-Goolee akan diberikan secara percuma kepada golongan Orang Kurang Upaya (OKU) penglihatan di sekolah rendah dan menengah termasuk institusi pengajian tinggi (IPT) di seluruh negara tahun depan. Pengasas Goolee Sdn Bhd Dr Kamarulzzaman Ahmad berkata ia sebagai usaha pihaknya dalam memastikan murid khususnya pendidikan khas dapat menikmati keseronokan bermain permainan minda. Kamarulzzaman berkata B-Goolee yang bermaksud Braille-Goolee ialah permainan cabaran minda inovatif, diinspirasikan daripada Boardgame Goolee dan juga aplikasi Goolee.

Malaysian companies level up and impress at the Tokyo Game Show
THE Tokyo Game Show (TGS) is a premier global gaming event held annually in September at Makuhari Messe, Japan. This year, Matrade, in collaboration with MDEC, led Malaysia’s participation, showcasing 10 Malaysian companies under the Malaysia Pavilion. This initiative aimed to position Malaysia as a key hub for game development and related services, while exploring opportunities in both the Japanese and international markets. The Malaysia Pavilion at TGS 2024 featured a range of impactful activities, including business matching, networking sessions, and media exposure, all aimed at facilitating connections with global industry partners and investors while key representatives engage in high-level discussions with notable Japanese game publishers and tech incubators to enhance collaboration within the gaming sector throughout the four-day event. These initiatives created opportunities to form partnerships, attract investments, and enhance Malaysia’s presence in the international gaming community.